The walkthrough you were waiting for Mystical Riddles – Ghostly Park is here for you. Has all the steps and answers you need to complete the storyline and finish it.
Step into the shoes of a skilled detective and investigate puzzling deaths and occult rituals to solve the mystery. Use your wits to unravel puzzles and advance through the narrative.
Follow the full walkthrough below for Mystical Riddles – Ghostly Park. If you like a bit of creepiness to your games, this is the right story for you.
Mystical Riddles – Ghostly Park Walkthrough
- Check out the table in front of you, take the hex keys, and look at the article on the laptop and Airline note.
- Take the business card under the note.
- You’ll find a map on the bed, a cooling spray, and a lens.
- Check out the vent under the painting and use the hex keys to open it and take the sharpener.
- Look at the freezer underneath the glowing mirror.
- Take the notebook and the heavy figurine.
- Use the business card to open the sharpener and get the blade.
- Use the blade on the wrapped package on the bed and find all the items needed.
- Get the empty kettle and open the door to go to the bathroom.
- Fill the kettle with water from the sink and use the plug on the table to heat up the water.
- Take the boiling water to the freezer so you are able to open the door and take the cheese.
- Go to the vent and feed the cheese to the mouse and get the battery.
- Now go back to the suitcase and find all the data storage and media devices.
- You’ll find a film that you can use on the camera on the table, the battery and the lens too.
- Use the sliders so that all the lights turn on.
- Now that the camera is fixed take a picture of the glowing mirror.
- Now you’ll be taken to the park.
- Empty the trashcan next to Alisson and take the bullets.
- Look at the ticket booth and check out the posters to find the tickets underneath.
- Look at the electric panel next to the car.
- Use the heavy object and the cold spray to open it up and take the tape from inside.
- Go to the car and use the business card to open the dashboard.
- Take the wire and fix the connection with the tape.
- Move the stick and press the gas pedal to start the car so you can go inside the park.
- You need to find your way to the Ferris wheel.
- There’s an arcade game behind Alisson where you’ll find gasoline.
- Look inside the security booth to your left and move the chair to the side.
- Read Richard’s note, the perfume, the gun, and the broken chainsaw.
- Go to the shooting booth and use the gun and the bullets to hit the matching targets.
- Take the chain and use it on the broken chainsaw then fill it with gasoline.
- Use the chainsaw to get the tree stump out of the way.
- Take a photo of the apparition, and the lights will turn on.
- On the hammer game to your left, there’s a broken lamp and a wrench.
- Take the newspaper by the car in front and use the ticket under the red light of the car.
- Take the winning ticket and the carnival flag.
- Go to the yellow car on the stage and use the perfume and flag to clean the car.
- Use the blade to open up the backpack and get the dry marker.
- Use the blade to get the wires from the toy car inside.
- Go back to the entrance to the electric panel and use the wrench and wires to fix it.
- Connect all wires plus to minus only. To do this, tap on the contacts to rotate them.
- Go to the electric fence and take the microchip, the toy pump, the hook and rope, and the jack.
- Combine the perfume, the marker, and the toy pump.
- Go back inside, to the arcade game behind Alisson, and use the jack to lift it.
- Find all the items described below the hidden objects image.
- You’ll find an old tape and go to the security booth.
- Insert it into the tape viewer and note the code shown on the TV with the marker on the paper on the desk: 4826
- Go to the gate that Alisson is standing at and use the note to enter that code.
- Now you can go inside to the Ferris Wheel.
- After you fight off the ghost with the camera, you’ll need to solve the puzzle.
- Then swap the pieces on the diagonal to collect the picture.
- Check the golden gate to the left, in the back.
- Take the battery and the broken cane.
- Get up the ladder and use the broken cane to stop the vent from rotating.
- Take the pistol and press on it to blow the balloon.
- Take the deer head figurine amongst the confetti.
- Look at the arcade behind the man and put the dead battery inside the charger.
- Take it when it’s full.
- Go to the bumping cars and insert the deer head into the back of the one to the left.
- Inside the trunk you’ll find a punch card and a UV lamp.
- Combine the battery with the broken lamp and the UV lamp.
- Check the car wheel in the far back and use the UV lamp to see the symbols.
- Place the tokens in the correct order based on the clue.
- Behind the wall there’s a wickless firework.
- Check out the toys from the arcade game again and find the patterns shown below.
- You’ll find a small key that you can use on the desk of the security office.
- You’ll find a balloon inside.
- Go to the ticket booth at the entrance use the hook and rope on the hose, and the balloon to open it up.
- Take the protective mask and the lighter.
- Go back to the Ferris Wheel, to the golden gate.
- Put the firework on the lock, the newspaper, and the lighter to make it explode and get inside.
- Scare the ghosts away with your camera then find them all.
- Look at the jackpot machine and take the park figurine and the popcorn box.
- Use the jackpot ticket here and press the levers to start the slot spinning. All of them must come to the end at the same time.
- Pull them in this order: 3rd (wait to get to 3rd line) – 4th (1 line) – 2nd (3 line) – 1st
- Take the doll and the microchip from inside her.
- Go to the carousel, use the punch card on the mechanism, and pull the lever once.
- Take the button and pull the lever again to read the newspaper.
- Tap on the clown mouth to read the second part too.
- Tap on the scary tree to read the third.
- Tap on the ghost to finish reading.
- Pull the lever again and take the broken welding machine.
- The crows won’t leave until you lure them away.
- Look at the broken welding machine and use the microchip.
- Check the popcorn car on the left, and put the welding machine and the welding mask to open it up.
- Take the candle (1/3) and the lever and go to the Ferris Wheel.
- Check the machine behind the man and use the lever and the button to fix it.
- Look at the note on the side and tap them in that order:
- lever – 1 – 2 – 3 – button
- Take another photo of the paranormal activity next to the clown doll.
- Take the taser from Alisson and go inside the House of fear.
- Tap on all the hanging dolls to be able to see around.
- Check the skeleton in the coffin and get the skull token.
- Move the fingers away to get the flashlight and use it on the wall between the scary trees.
- Get a closer look and find where all the items belong.
- Take the wedding tiara and give it to the lady ghost on the right.
- Take the vase from her hand.
- Go to the building behind the carousel and use the taser on the door.
- You can enter the building now.
- Take a photo, go to the doll on the armchair to get chalk and the park figurine.
- Go to the coffee table and put the park figurine on the park layout.
- Check it out and find the hidden objects in the park.
- Take the toy rod and go to the desk on the left near the earth globe.
- Use the toy rod to get the object behind the desk.
- Take the hammer and go to the bumper cars.
- Use the hammer on the hammer machine.
- Position the springs so that when the hammer strikes, they all end up at the marked line, and the platform stands level.
- Take the lipstick and go back to the building.
- Go to the desk and check out the poster near the globe.
- Turn the poster around and use the lipstick to see the map and the numbers on each continent.
- Press the continents on the globe in the same order and get the note with the ritual.
- Check out the park layout again and find each highlighted items in the descriptions underneath.
- Take the diary and look through it, and take the knife from Alisson.
- Look at the package on the floor and read the newspaper.
- Use the knife to open the package.
- Find a candle (2/3) and oil inside.
- Go to the popcorn car and use the oil.
- Fill the popcorn box with popcorn.
- Go to the carousel and give popcorn to the crows.
- Take the triangle pointer and go to the doll again.
- Put the pointer on the board and take the key.
- Use it on the safe on the desk and take the last candle (3/3)
- Go to the ticket booth at the entrance and fill the vase with water.
- Go to the House of Fear and check out the gargoyle.
- Use the water to start the mechanism.
- Rotate the fragments to form a single chain where the water flows from the bowl.
- You’ll find another skull token (2/2)
- Go to the popcorn car and use the two skulls on the bag.
- Get the crank handle to the skeleton in the House of Fear and use it on the box.
- Read about the amulet and go to the wall with creepy pictures to find all the paired items.
- Take the amulet of release.
- Go inside the building to the doll and use the amulet on her to release the ghost.
- Check the Ferris Wheel where the clown puppet is.
- Put the candles, the lighter, the chalk, and the ritual.
- Take a photo to complete the ritual and use the chalk to draw the mark.
- Lit the candles and solve the puzzle.
- Remove the barrier by guiding the candles to the main symbols.
- Now you’ll be able to get inside the circus.
- Look at the box behind the two clown dolls.
- Take the spring (1/3) and cannonball.
- Look at the tower in the middle of the arena and take the portable cooler.
- Look at the cannon Alisson is looking at, take the ticket, and put the cannonball inside.
- The red machine in the back with a 5 on is where you can use your ticket.
- Take the lighter, light the cannon, and go through the hole.
- Find your way to the Ferris Wheel.
- Look at the clown on the left and take the fang and string and slingshot.
- Behind the man there’s a vending machine.
- Take the snowflake amulet and put it on the portable cooler.
- Take the ticket and use it on the carousel and tap on it.
- Take a photo of the garden to get rid of the spirits.
- On the rocks in front there’s a shovel handle.
- In the far right corner there are carnivorous plants where you can find a scraper.
- Use the scarper on the rock where you found the shovel handle and take the glass eye.
- Use it on the slingshot and go to the tree in the back to shoot the staff card off the tree.
- Go to the door on the left and use the staff card to open it.
- Using the details, make such a path to form a single line for the two keys.
- You can go inside the control room.
- Take the box off the floor.
- Put the shovel handle next to the can on the ground to the right and then the box to open the grill door.
- Find all the items in the storeroom you opened.
- Take the silica gel and use it on the puddle on the left where the key is.
- Take the compact and use it on the keys on the lock next to the man.
- Considering how some fingerprints are stronger than others, the code should be: 5160 – enter
- Take the notebook and look through it and the magnet.
- Go back to the carousel and use the magnet in the popcorn machine to get the winding key.
- Use it on the clown to open its box and take the spring (2/3)
- Go back to the circus to look through the toys again to match the descriptions.
- Take the clown statuette and use it on the wall behind the crate on the left.
- Use the fang to break the wall and get the last spring (3/3)
- Go to the pole in the arena and use the 3 strings so the cat can jump off.
- Take the net and use it to get the glove from the water in the garden.
- Go to the carnivorous plants in the back and use the glove to get to the control button.
- Go to the control room and use the button to on the control board in the back.
- Place the tablets so that the vertical ones overlap the horizontal to fill the field.
- Get the furniture mover and go back to the circus.
- Check out the crate to the left and use the furniture mover to move it and take the plasticine and nails.
- Use the lighter to get to the can opener.
- And the magnet to reach to the dragon piece inside the vent.
- Go to the box on top of the pole, where the cat was.
- Use the dragon piece to open the crate after you solve the puzzle.
- Tap on the flower buttons to put hydra heads in place so that you use light from their eyes to assemble the figure of a six-pointed star.
- Inside you’ll find a Venetian sun amulet.
- Go to the garden and use the amulet on the bag by the tree in the back.
- Inside you’ll find a hand cream.
- Use it on the stuck key in the control room.
- Take the hand pump and the clamps from the drawer.
- Go to the storeroom to find all the paired items.
- Take the shovel and use it on the silica gel next to the storeroom to find the cutters.
- Go to the carousel and use the cutters to cut the wire in the box the clown to the left is holding.
- Take the wire and go to the gate that opened.
- Use the wire and the clamps to turn on the lights.
- Place the lanterns on the playing field to make the light from the illuminate all the paths. Tap the Play button to check the result.
- Go to the Ferris Wheel.
- Check the camera on the table and take the gear (1/2)
- Look at the machine in the middle and take the tripod.
- Use it on the ladder to get up to the platform, then the nails and the clown figurine to fix the ladder in place.
- Go up and take the light bulb and the key.
- Use the key to open the door next to the ladder and go inside.
- Look at the bear and take the pumpkin figurine and the gear (2/2).
- Above the teddy bear there’s a cabinet with a spotlight.
- Replace the light bulb to open the game and match the item with the two symbols clues below.
- Take the dreamcatcher and go to the mannequin head in the back.
- Use the dreamcatcher to swipe the dirt and take the headband.
- Go outside and up the ladder and use the headband on the two holes.
- Get the wig, hook, and 3d pen.
- Go outside to the tree behind the cannon and use the two gears and the hook on it to turn it on.
- Arrange the gear to make up a road to the last one from the spinning parts.
- Go to the area behind the cannon next to the dinosaur and take a photo of the spirits.
- Check the table with the lamp on the right and take the broken key.
- Use the plasticine, the 3D pen, and the broken key to fix it.
- Use the key on the door in the back.
- Take the salt and go to Alisson on the floor to wake her.
- Look inside the bag, take the ring and the bat figurine.
- Go outside and to the building behind Alisson and use the bat figurine and the pumpkin figurine on the sliding window next to the mannequin head.
- Find the correct sequence within the limited time by shooting the target:
- cat – bat – pumpkin – cauldron – crow – ghost – hat
- Take the deflated rubber figurine and go to the mannequin head.
- Use it on the drawer to the left with the hand pump.
- Take the bicycle key and put the wig on the mannequin head.
- Go to the other building on the left and use the bicycle key to open the screw on the curved lamp.
- Take a closer look at the box on the floor and use the lamp to take the solvent from under the cupboard.
- Go back to the mannequin head and use the solvent on the green paint.
- Take the photo from there and check out the cabinet again to find all the patterns.
- You’ll find a necklace part that you can use on the bear here.
- Take the large hat from it and go to the kitchen where the water is boiling on the stove.
- Cover the pot with it and use the glove to get a shard of glass.
- Use the shard to cut open the box on the floor.
- Take the movie reel and use it on the camera on the table outside.
- Tap each highlighted word on each picture.
- Get the lever and go to the machine in the middle.
- Put the ring, the photo, and the lever and pull on the lever to start off the machine.
- Capture the entire playing field before the opponent by moving the chips to available slots.
- Check the gumball machine on the right and take the cable and the baseball bat.
- Look in the tree at the pinata and use the baseball bat to break it.
- Look at the fallen sweets and find the items that fit the definitions below.
- Take the little ghost and hang it next to the others on the truck to the right.
- Take the oil, the utility knife, and the clamp (1/2)
- Look at the Ferris Wheel cabin and take the wire from the purse and the clamp (2/2)
- Go to the car on the left and open the trunk.
- Put the cable and the two clamps inside to solve a puzzle.
- Arrange the wire pieces to make a coherent image.
- Go through the mouth door on the left and use the camera to scare the spirits away.
- Check the generator in front and take the chalk.
- Use the utility knife to open the box and take the blue light bulb.
- Put it on the photo shop on the left.
- Take the dummy hand and the lever.
- Look at the table next to the photo shop and take the ruby (1/2)
- Use the lever and pull.
- Use the road signs to set up the path sequence drawn on the layout instructions.
- two right arrows
- up – left – up arrow
- right – right – down
- down – right – up
- up – right
- Take the funnel, go to the generator, and use the oil and the funnel to fill it.
- Go to the North Park now that it is open and use the camera on the eyes in the back.
- Go to the glass cabinet in the back and use the wire through the hole to open the doors.
- Take the photo and check the mannequin.
- Take the book and the candle (1/4).
- Use the dummy arm on the mannequin and put the photo on it.
- Set the correct position of the mannequin’s joints – arms, head, and torso.
- Use the utility knife to open the bag.
- Get the code lock (1/2) and the spell book to give to Henrietta after you look inside.
- Check the Pinata sweets again and find all the items without a pair.
- Get the Game Ticket and use it on the gumball machine in the front.
- Take the ruby (2/2) and go to the North Park.
- Use the rubies on the box inside the cabinet.
- Rotate the stones until you have three groups of gems of the matching color in the center.
- 2nd (2 times) – 1st (3 times) – 6th (2 times) – 3rd (2 times) – 7th (1 time) – 4th (1 time) – 8th (1 time)
- Take the incense and the code lock (2/2)
- Go to the bats and find each pair.
- Go through the dark tunnel now to the animal area and take a picture of the tentacles.
- Check out the door in the back blocked by the two planks.
- Take the bike handlebar, the acetone, and the UV light.
- Go to the mask on the right and take the nut, the metal skull, and the lighter.
- Use the UV light under the mask and remember that code 4221
- Take a look at the locker cabinet, put the two code locks on the lock, and enter that code.
- Take the candle (2/4) and the third eye.
- Go to the mask and insert the third eye in its forehead.
- Check out the opening and find all items under $15.
- Take the ladle and go to the pond to pull the floating coil closer.
- Take the empty cracker, the candle (3/4), and the broom.
- Go outside to the trailer and use the broom to swipe the stairs.
- Use the ladle to get the third trap, and the book to get rid of the last trap.
- Now you can get the gun, explosive instructions, and the last candle (4/4)
- Go to the Ferris Wheel and check the cabin.
- Use the items needed: spell book, candles, incense, and chalk
- Place the arrows so that the numbers on the board match the numbers above the incense sticks.
- Take the key and go to the trailer to open the box inside.
- Rotate the triangular pieces so they connect to all the keyholes.
- Take the fang necklace and go back inside to the crate near the mannequin.
- Use that to open it and take the hose and the fang back.
- Go back inside to the tropical area and do the gist shop again to look for the patterns shown below.
- Take the battery and use it on the water pump in the pond here.
- Use the hose and turn on the pump to drain the water.
- Take the saw and use it on the door locked by the planks, and use it to open the door.
- Check the registry next to the beam and use the fang and the skull to open the wood planks and take the coins.
- Behind Henrietta, there’s a sink with a scarf you can take.
- In front of the man, there’s a vending machine you can use the coins on.
- Determine which button is the starting point. The bottle needs to make its way through all the buttons.
- The 4th button on the 2nd row is the starting point.
- Take the opener from the vending machine.
- Check out the gears on the left and use the nut and the opener to open the drapes.
- Find the place of all the items under the puppet show.
- Read the note and take the shovel from Henrietta.
- Use the shovel on the moss inside the locker cabinet.
- Take the brush and the candlewick.
- Go to the door in the back and use the items needed:
- empty cracker, gun, lighter, instructions, and candlewick.
- Enter the blew-up door and use the camera to scare the spirits.
- Look at the fountain and take the clown amulet (1/2)
- Use the acetone and the brush on the red paint to open the box and take the magnet.
- To the left of the fountain there’s a statue where you can use the magnet to open the bottom part.
- Take the machete and use it on the flowers behind the statue of the lady.
- You need to choose flowers so that the number of branches with thorns coming out of them matches the number of petals on them.
- Take the balloon and the gas torch.
- Use the gas torch on the chain of the gate at the end of the path.
- Go to the controls under the roller coaster and take the ladder.
- Use the handlebars and the ladder together.
- Attach it to the cabin above Nicholas and go up.
- Take the note about the spirit, the magnetic card, and the control key (1/2)
- Use the magnetic card on the arcade game to the left.
- Find all the items below among both images in the game.
- You’ll find a wolf toy you can use on the window of the cabin above you, to pull it down.
- Take the thermostat handle and use it on the thermostat where the puppet show is.
- Turn the hot water on and take the glove to use on the cactus by the registry.
- Take the thread and notes from under the cactus.
- Go outside all the way to the Ferris Wheel and use the balloon to get inflate it from the gas can in the truck.
- Use the thread to tie it up.
- Go to the gargoyle statue with the doll on top and use the balloon to get the possessed doll down.
- Go to the roller coaster are and play another game to find all paired items.
- Take the control key (2/2) and use it on the control panel of the roller coaster.
- Take the antistapler and use it on the cart to the right.
- Take the belt and go back to the garden.
- Fix the fountain leak with the scarf and the belt.
- Take the ratchet and go to the puppet show again to play another game.
- Use the lever to find the differences between the two backgrounds.
- Take the clown amulet (2/2) and use both on the registry near the puppet show.
- Take the possessed doll (2/3)
- Go to the rat in the control panel on the roller coaster.
- Use the ratchet to scare the rat off and take the other possessed doll (3/3)
- Use the three possessed dolls on the cart of the roller coaster.
- Combine 3 identical symbols to get the next level rune. Reach the highest level.
- The souls will take revenge on the Soul Collector and the story ends here.
Wrapping up
Nothing says creepy like possessed dolls in a ruined park filled with poor souls trapped here by an evil man. I hope I can sleep well tonight, and I’ll definitely hide my childhood dolls away from view for a while.