This is the walkthrough for our mystery game Legendary Tales 3 Chapter 2 Little Red Riding Hood – 5th and 6th task. This will help you solve all the puzzles.
Here you’ll find all the answers for all the mini-games and puzzles, within this adventure game. Discover stories, unforgettable characters, and complicated quests, as you explore the magic world and its forgotten secrets.
Follow closely the walkthrough for Little Red Riding Hood Chapter 2 of Legendary Tales 3, and you’ll be able to immerse yourself in this magical fairytale.
Legendary Tales 3 Chapter 2 Little Red Riding Hood Walkthrough
Task 5 – Get Over the Hill
I need equipment to get over the frozen hill to my grandmother’s house.
- Check out the boat, use the knife to cut the fishnet, and take the chain and the lever.
- Use the signs on the pole to know which way to go.
- On the door to the left, there’s a lock that you can solve to open.
- Rotate the disks and rearrange sections to assemble all the drawings correctly and in the right places.
- Enter the house and look around.
- Look at the gear on the floor and put the lever in to get the millstone working.
- Look at the basket in the back and put the chain on the basket.
- Look around the room for small bags to put some weight in the basket.
- There will be 10 bags total.
- Now that the platform is lifted you’ll find a key underneath.
- Go outside and use the key on the other door.
- Solve the hidden object puzzle game.
- On the crate to the left, there’s a code that goes with the owl lock under the window.
- Press I 3 times
- Press the triangle 5 times
- Press backwards C 2 times
- Press X 1 time
- It will give you a 5 to open the cupboard where you’ll find an ice axe.
- Use the metal pipe to get the stuck ice axe on the wooden beam.
- At the end of the mini-game you’ll receive an ice axe.
- Use it to climb the mountain.
- Click the stones to find reliable order to climb upwards.
- You’ll be attacked by a werewolf but saved and you can see your grandmother’s house in the distance.
Task 6 – Visit Grandma
- Get a chip (2/5) from the sleight and a shovel.
- Go down to the house.
- There are some spiked branches by the house, where you’ll find a bell.
- Put the bell on the side of the door and ring it so grandma can open it.
- After you talk to her she’ll give you another task.
Now that we finished two more tasks it’s time we move forward to solve more in our next walkthrough. Stand by for more articles for Legendary Tales 3 Chapter 2.
Here is the next walkthrough for Legendary Tales 3 Chapter 2 last task.