Escape Game Collection 2 Walkthrough – Ruins

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This is the walkthrough you were expecting for Escape Game Collection 2 the Ruins challenge. I’ll help you out with all the puzzles and mysteries you need to solve.

A puzzle adventure escape game with puzzles and locks and a minimalistic design, that you can enjoy solving in your free time.

Escape Game Collection 2 Ruins Walkthrough

Escape Game Collection 2 Walkthrough Ruins 1st

Take a left and notice the symbols above the door circle – square – square – circle – circle – square. Don’t enter door number 2 just yet, instead go back and take a right at the shovel.

Go inside room number 1 and take the stick next to the bed. Look at the bottom drawer and enter the pattern of circles and squares you saw before. You’ll find a wire clipper you can take.

Notice the way the books are sitting on the shelves:
Left 1 – 5 Right
Left 4 – 2 Right
Left 6 – 3 Right

Go to the shovel and take it using the clippers. Go back to room number 2 and use the shovel to remove the dirt on the ground and take the lever. Now go inside and to the chest on the left.

The left and right buttons correspond with the books: L-R-R-L-R-L. Take the red star and use the lever to open the door for the miners.

Remember the pattern of the red and white carpet on the floor before going after them.

Escape Game Collection 2 Walkthrough Ruins Rooms 3-4-5

Go left towards door number 3 and use the stick to take the pink moon from the top of the shelf.

Go inside the room, remake the carpet pattern on the chest to the right, and take the handle.

Escape Game Collection 2 Walkthrough Ruins Carpet Pattern

Look at the dolls on the shelves and notice which way they are facing:
Right-Left-Right
Left-Right-Right-Left

Go to door number 4 (to the left on the last intersection). Take the key from the vase to the left. Go inside the room and use the doll pattern on the bottom drawer.

Take the screwdriver, then use the key to open the top cabinet, take the hook tool, and remember where the red cups are sitting. Use the same pattern on the top drawer:
●-●●
-●-●
●●●-

Take the valve. Use the screwdriver on the panel to the left and use the handle then pull on it. Use the hook tool to open the lid in the ground and go down.

Look at the bowls under the table and remember the colors: pink – red – yellow – blue. Take the hammer next to them and go back up. Use it to break the rock in front of room number 4 and take the star. Also, remember the length of the green paint: long -medium – short – long – medium.

Go back down and use all the shapes in your inventory on the box sitting on the table and take the wrench from inside. Then look at the first box under the paintings and do the same pattern of the green paint, and take the bucket.

Go up and inside room number 3. Use the wrench to open the panel on the floor. Use the valve to turn on the water and you’ll find a tiny pink mole. Use the bucket to get some water from the bathtub.

Remember the color of the flowers floating in the water pink – blue – red – yellow. The code to open the box on the left of the bathtub is linked to the flowers and the bowls: down 1 – top 4 – middle 2 – middle 3

Take the crowbar and go to room number 4. Use the bucket of water to wash the mud on the wall above the sewage hole and you’ll be given a blue mole. Remember the pattern: apple – banana – grape – grape – apple.

Go down the tunnel to look at the paintings on the wall, they are clues for another puzzle, with the fruits you’ve seen before: apple – banana – grape – grape – apple = medium – big – small – small – medium.

Go open the second box with the crowbar. Take the apple and give it to the mummy mole in room number 1. Take the bow from him and open the first drawer here picking the size like the fruit frames: medium – big – small – small – medium.

Take the key from inside and go to room number 5, give the bow to the guard to the right and remember the symbols shown under him:
+ X T
– T X

Use the key on the door and go inside. Look at the medicine bottles on the drawers. Each symbol has a different label:
T = 4 lines
X = 2 lines
+ = 3 lines
– = 3 lines

Check the first top drawer and pick them in the order shown under the guard:
3 2 4
3 4 2

Take the sickle and go to the door you see here and enter. Remember where the cut on the logs are:
12 o’clock – 6 o’clock – 12 o’clock
3 o’clock – ———– – 9 o’clock
6 o’clock – 3 o’clock – 9 o’clock

Go back to the first room and the second drawer, and make the same pattern. You’ll find a matchbox. Go to room number 3 and use the sickle to cut off the grass and find a handle.

Go to room number 5 to use the handle on the square on the wall to pull down a ladder. The clue to open the first vase next to the devil mole is sitting by the door number 3 and the door number 4. The 3rd yellow star is up, and the first 2 red umbrelas are up.

Take the shield and give it to the other guard in front of door number 5. Hell start a pattern of movements you need to remember: left – up – right – right – left.

These paired with the circles by the tunnel in room number 2 will give you the clue to open the second vase in room number 5 up the ladder: 3 circles – 1 circle – 2 circles – 2 circles – 3 circles.

Take the bomb from the vase and go back down the ladder and through the door. Go to the crack in the wall, open the matchbox and light one, then use it to light the bomb, then put it in the middle of the logs.

Go inside and look at the box on the left. The clue to open it is up the ladder in room number 5, the shelves with the spears have different shaped holes:
circle – square – pentagon – circle – pentagon
pentagon – pentagon – square – circle – square

Take the golden disk and go to the box on the left. The clue to open this one is found in the painting on the wall of the room number 5: blue cap – white cap – guard cap

You need to go around and count all the little moles you see wearing those caps and come back to this box. You’ll find 7 (blues in room number 3) – 3 (whites in room number 4) – 4 (guards in room number 5 up the ladder)

Enter that code to get a mechanical key. Look at the painting on the wall next to the logs. It’s a painting of the front of room number 4. Notice where the X is and go there to tap the floor and get another golden disk.

Use the mechanical key to open the box in room number 5 up the ladder and take a third golden disk. Give all three to the devil mole and he’ll give you a small yellow mole.

Before you go notice the 3 symbols on the wall: pink – yellow – blue. Go down the ladder, through the door, through the blown up wall, open the pink drawers under the grey square and put the moles in the correct order: blue – yellow – pink

To open the big chest you need to look at the wall next to it for the clue. Note the shapes drawn there and then look at all the 5 doors and notice the shape the number is on:
1 – diamond
2 – circle
3 – irregular trapezoid
4 – upside-down shield
5 – square

Now with the shapes on the wall you know where to put the number:
5 – 2
3 – 4 – 1

Finding the gold mole is your ticket out of here

Wrapping up

I’m sure you enjoyed the game as much as I did. It’s definitely not easy and has some intricate puzzles and locks to solve.

I hope I could help you solve some of those locks and we’ll probably see each other more if I get to finish more levels.

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